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3D Computer Graphics & Animation
2006 - Architectural Visualisation - During a contract over the UK winter I produced many architectural images for use in sales of new developments all over the UK. Using architect plans, stock photography, and site photography I worked in a talented team creating architectural images. Predominantly we worked on individual developments however we would also work together to meet tight deadlines, troubleshoot or contribute to large developments.
Town House | London Apartment | Interior | Apartment Block
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2005 - The Meat Hook Project - A Working Title. This is the award winning film I created during my final year of university. It takes a hard look at a future over-worked reality where we follow one man's daily cycle. Happy start, happy ending, but inbetween is the stuff of nightmares. Created completely independently at my home studio and custom built renderfarm. You may view it here [Quicktime required] - more details and images coming soon.
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2004 - The summer before my final year at university I was lucky to gain a placement with the Indestructible Co. working on the New Captain Scarlet at Pinewood Studios. I chose to become a part of the asset creation team, creating exceptionally detailed 3D modells and textures for the show. Below you will see the bomb created for the Circles of Doom episode, and the cell created for the final episode of season one- The Achilles Messenger. This was an incredible experience and dispite a job offer I decided to continue my studies and complete my degree (see above).
Scarlet Cell 1 | Scarlet Cell 2 | Bombs 1 | Bombs 2
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2003 - M&S Visualisations for management presentations and store re-designs. Working on several M&S food stores, primarily the re-creation of the Wimboldon store for the following walkthrough. View Walkthrough [quicktime required] . - More images to come soon.
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2002 - Logo designs and 3D conversions, often simple designs re-created stylishly in 3D. Sometimes requiring animation for web, including flash animations, and high quality print imagery. Clients ranging from Brandnew Films to Bowles Ski Racing. - More images to come soon.
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2000 - 3D visualisation of mechnical devices. From this area I have created natural flow for accuracy when creating images, accuracy is espically important in mechnical visualisation and product design and this is a skill i take with me on all projects. Image displayed is the inner workings of a mechnical pencil for A-Level product design project. - More images to come soon.
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1999 - Game 2D concept to 3D render. During the start of my intrest in 3D CG I spent much time converting concept art for upcoming games into 3D objects and renders. Something I still enjoy doing to this day. - More images to come soon.
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